CS.30 – Multi-Arduino Hot Potato Game Network
Team Members Heading link
- Jose Cuellar
- Jonathan Juarez
- Kent Lizardo
- Jose Tejeda
Project Description Heading link
At a high level, our system is meant to aggregate the processing of 4 Arduino UNO R3 boards to mimic a versus-party style video game. The game is meant to have one “potato” passed around each player, with a player being eliminated at the end of each round. Each round will have music played and as the round ends, the player who is currently holding the potato will have their controller vibrate and be eliminated. The final player will then be decided the winner and be able to restart another game if needed. The purpose of this system is meant to teach and utilize inter device communication systems such as I2C in order to mimic more complex states of behavior. The structure of our system will be divided into 4 subsystems each managed by coupled Arduino UNO boards. Each subsystem will have its own designated purpose as well as shared and unique components.